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Old Apr 27, 2006, 04:45 PM // 16:45   #1
Desert Nomad
 
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Default MM's got the shaft

I'd love to know the rationale behind them limiting the number of minions. Now with 16 Death magic it is only possible to control 10 minions. I know a lot of Minion Masters are going to be pissed about this. On the upside no more skill disables for comfort animal. It's hard to say whether the latter boon m akes up for the general nerf to the B/P group, which relied on lots of minions to be effective. I doubt it will impact many of the better groups but still it's annoying.
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Old Apr 27, 2006, 04:52 PM // 16:52   #2
Lion's Arch Merchant
 
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MM's still work fine! They're just not overpowered anymore..boohoo.
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Old Apr 27, 2006, 04:54 PM // 16:54   #3
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Quote:
Originally Posted by Zaxan Razor
MM's still work fine! They're just not overpowered anymore..boohoo.
They weren't overpowered in the first place. They were fun. I mean walking around with an undead horde was just awesome now you've got an undead cub scout troop at best. what good is the ability to raise an army of the undead if you can only raise them one squad at a time? Gayness.
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Old Apr 27, 2006, 04:55 PM // 16:55   #4
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Guys, there is a thread discussing this stuff in the Necro section. Here's a link: http://www.guildwarsguru.com/forum/s....php?t=3019359
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